Saturday, October 27, 2007
a sea of eyes, an actuated minimalism
The Sea of Eyes is a virtual projection, a digital, realtime representation of a shifting perceptual reality. The eye has its own, very rich contested history and exists here as a diagram, a metaphor and a reflection of itself. The eye is disembodied and in this way abstracted, objectified, particularized. The image is undermined as a purely representational device. The user is compelled to see more than just themselves; they are thrust into the full range of (contested) narrative landscape. There is no stable ground, either in the physical here-and-now or in the virtual construct (in a "suspension of disbelief"). The user oscillates between the two, aware and yet fully engaged, inhabiting the interface as much as anything. In this reciprocal hybridization, new modes of interaction, beyond contest/consensus, are implicated.
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